
There's quite a few things to collect but even those challenges start to feel pretty repetitive after a while, a bit like filler content. But in the later half of the game you've learned all the rules and the game now starts to feel a bit stale. The game starts out extremely strong and the first time you see the world it feels very unique and interesting, it's a lot of fun to figure out how this world works and what the rules are.

I think what's really missing from this game for me is a more Zelda like feel in the later half of the game. Personally I would have preferred more unique exploration and puzzles in the late game with less enemies and combat. And while the platforming is well done they might have overdone it a tad. If someone wants to kill aliens they would probably prefer a game that focuses more on that. If someone wants to explore they would probably prefer a pure exploration game, maybe with light combat. It's a interesting progression but perhaps the game is also trying to be too many things at once. But then comes the late game and it's now a pretty advanced platformer with quite a lot of combat and mini-bosses. The beginning of the game is so easy you might initially think this is a pure exploration game, then comes the mid-game and you now have a decent mix of exploration, platforming and combat. There are however two things which might detract a bit from the game and they are as follows: 1) The tone of the game is fairly inconsistent early to late game, perhaps a bit more than what can be chalked down to normal progression. You might guess what's coming but you still want to see what's around the corner and how it plays out. The story has a fairly standard sci-fi exploration arc, but it's well done and narrated with plenty of humor. For me the world felt very much like Super Mario Galaxy with the graphics turned up 11, which I can only see as a good thing. There are also some gorgeous vistas in this game with old ruins, floating islands, waterfalls, underground lava caverns etc. On a medium to powerful rig I think most people should be able to achieve close to 100fps or more. In terms of graphics it's pretty much gorgeous, the colorful cartoony style suits the game and it runs great.

I think this is quite fun game design since it makes the player feel empowered and gives a nice sense of progression. What also is quite fun is that towards the later half of the game they essentially give you powerful enough movement options to essentially "break" the early areas of the game which you previously struggled with. The controls are good and responsive, although if you play with a keyboard I think they could have done a better job of combining keys with each other, there is for example no reason that the "crouch" and "slide" key need to be different. Gameplay wise the movement is fast, fluid and smooth. It's a bit of an unusual mix but it works, and more importantly it feels fresh, fun and fairly unique. Then add a bit of the tongue-in-cheek humor from Portal or Stanley Parable and you get pretty close to what it feels to play Journey To The Savage Planet.

Or imagine Metroid Prime but much less serious and we place it in the wacky world of No Man's Sky or Spore instead. Or imagine Metroid Prime but Imagine if Super Mario Galaxy was played in first person, but we give him a gun, grappling hook and jump boots. Imagine if Super Mario Galaxy was played in first person, but we give him a gun, grappling hook and jump boots.
